Riot Games-Singapore

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Dublin started as Riot’s engineering hub for Europe, supporting 9 different regions and working closely with the product managers and the player support teams. Type of projects: from low-level API work to a brand new eu.lolesports website, or even a tournament platform that’s rolled out globally.

Later, Dublin grew to an extended engineering team to Riot’s HQ in LA, getting responsibility of the League of Legends Infrastructure, working directly on content interaction within League of Legends, and preparing the launch of multiple new Games. Back then, League was attracting 100 mio players per month.

In this role I was responsible for building our Riot’s Engineering teams in Dublin. Main focus on sourcing, hunting, and selection on culture/values. Helped built the Infrastructure team (Networking, System Engineers) and Software Engineering (Java, NodeJS, JS) teams, contributing to gaining high profile / high impact projects. (i.e. Managing the total infrastructure of LoL and setting up a new team to work on in- content interaction)

Worked on the following positions:

  • Infrastructure Engineers (SRE, System Engineers, Network Engineers)
  • Lead Engineers
  • Engineering Manager
  • Back-end Engineers
  • Stack Engineers / Lead Engineers
  • Technical Director
About the Project

Dublin started as Riot’s engineering hub for Europe, supporting 9 different regions and working closely with the product managers and the player support teams. Type of projects: from low-level API work to a brand new eu.lolesports website, or even a tournament platform that’s rolled out globally.

Later, Dublin grew to an extended engineering team to Riot’s HQ in LA, getting responsibility of the League of Legends Infrastructure, working directly on content interaction within League of Legends, and preparing the launch of multiple new Games. Back then, League was attracting 100 mio players per month.

In this role I was responsible for building our Riot’s Engineering teams in Dublin. Main focus on sourcing, hunting, and selection on culture/values. Helped built the Infrastructure team (Networking, System Engineers) and Software Engineering (Java, NodeJS, JS) teams, contributing to gaining high profile / high impact projects. (i.e. Managing the total infrastructure of LoL and setting up a new team to work on in- content interaction)

Worked on the following positions:

  • Infrastructure Engineers (SRE, System Engineers, Network Engineers)
  • Lead Engineers
  • Engineering Manager
  • Back-end Engineers
  • Stack Engineers / Lead Engineers
  • Technical Director
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Focus areas:

Hands-on recruiting
95%
End-responsible for all tech recruitment
85%
Process optimization
70%
D&I
65%

About Riot

Established in 2020, the Singapore Studio is Riot’s second international game development studio. Working together with our Hong Kong Studio, Riot has been expanding our footprint in Asia and accelerating our talent growth to develop games that deliver great experiences to our players. Our mission is to “scale Riot’s games to hyper-serve players.”

We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, and Legends of Runeterra. We’re also building teams for VALORANT and Project L, our take on a fighting game. The Singapore Studio is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.

Period

July 2016 – April 2020